createSprite(UInt16 spriteIdx, const AnimFrames *animFrames, Boolean visible=true, Boolean saveBackground=false) SEC_RAZOR_INIT | SpriteGroup | |
createSprites(const AnimFrames *animFrames, Boolean visible=true, Boolean saveBackground=false) SEC_RAZOR_INIT | SpriteGroup | |
draw(RectangleType *bounds=NULL) SEC_RAZOR | SpriteGroup | |
hide(UInt16 spriteIdx) | SpriteGroup | |
isVisible(UInt16 spriteIdx) const | SpriteGroup | |
move(UInt16 spriteIdx, Coord x, Coord y) | SpriteGroup | |
restoreBackground() const SEC_RAZOR | SpriteGroup | |
setFrame(UInt16 spriteIdx, UInt16 frameIndex) | SpriteGroup | |
setVisibility(UInt16 spriteIdx, Boolean visible) | SpriteGroup | |
show(UInt16 spriteIdx) | SpriteGroup | |
SpriteGroup(UInt16 numSprites) SEC_RAZOR_INIT | SpriteGroup | |
~SpriteGroup() SEC_RAZOR_INIT | SpriteGroup |