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Razor Compound List

Here are the classes, structs, unions and interfaces with brief descriptions:
ActionEngineThe base class for a game
AnimFramesAnimFrames manages the frames of an animated Sprite
BitmapArray
CanvasCanvas represents a drawing area
ColorRepresentation of a color
ControllerThe baseclass for all controllers
ControllerFactoryProvide controllers
DeviceLow level device operations
DigitalControllerA digital controller can steer in 8 directions, and has a couple of buttons that can be pushed
DisplayThe device's physical display area
DisplayPropertiesThe properties of the display
prvrazor::FxEngineFxEngine can play sound fx
GeometryA collection of geometric functions
HighscoreEntryAn entry in the highscore table
HighscoreModelA model and the neccessary logic for highscore management
prvrazor::MusicEngineMusicEngine can playback music
SaveBufferArray
ScreenScreen defines the application specific behavior for a single screen
SoundEngineSoundEngine is a facade for sound output from two different sources (music, FX)
SpriteSprite describes a single sprite, i.e
SpriteGroupSpriteGroup assists in the management of a collection of sprites
StateDescriptor
ViewportPropertiesThe properties of the viewport
xy
xyz

Razor! Engine Developer's Guide. Copyright © by Tilo Christ. All Rights Reserved. Last updated: 31 May 2003