drawAction(const Canvas *viewportCanvas, RectangleType *dirtyRectangle) SEC_GAME=0 | Screen | [pure virtual] |
drawBackground(const Canvas *viewportCanvas) const SEC_GAME=0 | Screen | [pure virtual] |
drawDynamicOverlays(const Canvas *displayCanvas) const SEC_GAME=0 | Screen | [pure virtual] |
drawFixedOverlays(const Canvas *displayCanvas) const SEC_GAME=0 | Screen | [pure virtual] |
enableMenu() const SEC_GAME | Screen | [virtual] |
getAdvanceTimeInterval() SEC_GAME | Screen | [virtual] |
getDisplayProperties(DisplayProperties &displayProperties) const SEC_GAME | Screen | [virtual] |
getPauseLengthBeforeResuming() SEC_GAME | Screen | [virtual] |
getViewportProperties(const Canvas *displayCanvas, ViewportProperties &viewport) const SEC_GAME=0 | Screen | [pure virtual] |
init(const Canvas *displayCanvas, const Canvas *viewportCanvas) SEC_GAME=0 | Screen | [pure virtual] |
nextPeriod() SEC_GAME=0 | Screen | [pure virtual] |
receiveEvent(const EventType *evtPtr) SEC_GAME=0 | Screen | [pure virtual] |
Screen() SEC_GAME | Screen | |
~Screen() SEC_GAME=0 | Screen | [pure virtual] |