Installation | [back to contents] |
Game Concepts And Goals | [back to contents] |
Game Screen | [back to contents] |
Controls | [back to contents] |
There is a variety of control methods
and styles available in the game,
and it is entirely up to you which of them to choose. All controls may be assigned to
touchscreen, hard buttons, 5-Way
Navigator, or Tapwave Zodiac analog
controller and trigger keys. Not only you may define different
controls for each action but even combine and mix them for your
convenience.
Please note that the touchscreen
navigation mode is set by default when you first run the game. When you
use this mode, the speed of the ship depends on how far you tap from
the ship.
There is also a break button that helps to stop and hold position
(useful within the base area if you want to make a pause).
Capturing Plazmoids | [back to contents] |
The number of plazmoids collected and left to collect are indicated by
blocks
in the plazmoids progress bar at the toolbar.
Plazmoids
are captured automatically as you approach them, it is done with the
use of your magnetic beam. Catching and transporting plazmoids is
the key and the most difficult (and interesting too!) aspect of the
game. Plazmoids have their own momentum and speed, so controlling
them requires choosing the right direction in order to reduce their own
momentum and impart the right direction to them. The more powerful your
magnetic beam is, the easier it is done, and the greater is its
range and the size of plazmoids to capture. If the size of a
plazmoid exceeds your magnetic beam power, you should crack it with
your weapon.
Don't
worry if you cannot easily capture and transport plazmoids in the
beginning. Controlling plazmoids is something that takes a little
practice but is quickly mastered. Once you have learned to control your
ship you can use the laws of momentum to your advantage.
Equipment And Upgrade Bonuses | [back to contents] |
Your spacecraft carries 4 types of upgradeable equipment:
Equipment |
Description
|
![]() Magnetic Beam |
Defines the beam power, range, and the size of plazmoids you can capture |
![]() Primary weapon slot |
Defines the quantity of weapons you can carry in the primary weapon slot |
![]() Fuel tank |
Defines the capacity of your fuel tank |
|
Defines
the
special weapon
level |
You start with the 1st level of all types of equipment, but may later
upgrade
them by getting the corresponding upgrade bonuses (upgrades) that
appear after you
destroy an enemy ship. The equipment levels
are shown by the indicators at the toolbar.
Weapons | [back to contents] |
Weapon |
Firing speed |
Reloading Speed |
Range |
|
slow |
slow |
low |
|
slow
but accelerating |
slow |
highest – entire screen |
|
high |
high |
medium |
|
highest – instant |
medium |
highest – entire screen |
However, only one weapon may be mounted at a time. The currently
mounted weapon is indicated by the icon in the right corner of the
toolbar. Tapping this icon switches weapon - the
current weapon is replaced by the preceding one. For instance, if the
most powerful of your weapons is sonic wave, the changing order is the
following: torpedo, cannon, and then again sonic wave.
The
circle behind the weapon icon indicates the weapon status: green
- ready
to fire, red – reloading. When
you get bonus ,
you obtain a new weapon which is immediately mounted as your current
primary weapon.
Special weapon: The special weapon is a kind of bomb that
fires in
all
directions affecting entire screen. The
damaging action depends on the power level:
Power level |
Damaging action |
1 |
Fires series of bullets in all directions |
2 |
Inflicts one hit to all enemy ships on screen |
3 |
Destroys all enemy ships on screen except the invulnerable ones |
The special weapon is disposable, what means that you use it only
once. After charging it, you start collecting its power levels all over
again. This is done by getting the upgrade bonus
.
Powerup Bonuses | [back to contents] |
Powerup
bonuses (powerups) are items that give you special abilities for some
time.
Similar
to upgrades, powerups appear after you defeat an enemy ship. They are:
|
Description |
![]() Super Weapon |
Boosts your current weapon |
![]() Super Magnet |
Boosts your magnetic beam |
![]() Super
Shield
|
Invulnerability |
![]() Fire Madness |
Your
ship inflicts damage to enemies by touching them |
![]() Ghost Mode |
Your ship becomes unsubstantial, giving you the ability to fly through all objects on screen including enemies |
Damages System | [back to contents] |
Space Bodies And Objects | [back to contents] |
Object |
Action |
|
A simple rock, absolutely harmless |
|
A bigger rock, but also harmless |
|
A burning rock, inflicts one hit when touched |
|
When
touched, explodes inflicting one hit |
|
Biological substance harmful to your ship engine – temporarily slows you down |
Registering Game | [back to contents] |
Please
note that this game is shareware and requires a license key to unlock
its full functionality. We also support FREE adware registration via Mobileplay.com, see details using the link below.
Trial version has the following restrictions:
To register your copy of the game please use the following link: http://www.visgames.com/plazmoids
Enjoy playing Plazmoids!
http://www.visgames.com | E-mail: info@visgames.com